Articles of Section 'Trigger Happy'.

Trigger Happy

Penny Arcade's Precipice tantalizes with adventure

Sarcastic and tricky Penny Arcade Adventures sends players after a giant, marauding robot with the comic strip's stars.
Trigger Happy

Hothead Games keeps Penny Arcade’s comic cool

There’s a lot riding on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. for the fledgling Vancouver studio. Not only is it its first video-game release, it must stand up to the scrutiny of devoted fans of the comic strip Penny Arcade.
Trigger Happy

God of War leads new crop of video games to play the day away

A video-game adaptation of Napoleon Dynamite, a mature-rated title being released for the Nintendo DS, and God of War and Silent Hill—two venerable franchises—making their debut on handheld gaming systems? The DS and the PlayStation Portable are growing up, and the games being released for them mean they’re not just for commuting anymore. Play them anywhere.
Trigger Happy

Swords, skis, horses: are Wii having fun yet?

The Nintendo Wii continues to be the world’s best-selling video-game console. As game developers and publishers rush to get in on the action, a host of concepts have been adapted for the innovative Wii remote.
Trigger Happy

International video game summit ’08 roundup

Senator Larry Campbell kicked off the second annual Vancouver International Game Summit by defending video games against critics who claim they can lead to real-world violence. “Equating violence with computer games is comparable to me watching Silence of the Lambs and deciding to become a serial killer,” the former Vancouver mayor said on May 21. “It makes no sense.”
Trigger Happy

Microsoft happily Xboxed in

Shane Kim, corporate vice president of Microsoft Game Studios, believes his company is well positioned to end up on top of the next-generation video-game-console business.
Trigger Happy

Grand Theft Auto IV is the big prize for EA

Although the game is expected to generate record-breaking sales, the real battle has gone on behind the scenes, with Electronic Arts eager to acquire Rockstar Games, GTA IV's publisher.
Trigger Happy

Grand Theft Auto IV lives up to the hype

Grand Theft Auto IV is finally out. Gamers can put down the TV remote, grab a controller, and step into a digital underworld of mayhem.
Trigger Happy

Ubisoft finds a path to get Lost gameplay right

Finding a way to translate a story from one medium to another is tough enough, but how exactly do you go about transforming one of television’s biggest—and most secretive—shows into a video game? “It was a daunting task,” admitted Kevin Shortt, lead script writer and story designer on Lost: Via Domus. The game was published by Ubisoft and developed in its Montreal studio.
Trigger Happy

Games put poetry into running and gunning

Recent game releases let you find your fortune with Francis Drake, answer the call of duty, or become either a medieval assassin or rakish cop.
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First-person shooters leap up to new levels

2007 was a groundbreaking year for first-person shooters, due in part to the processing power of the next-generation consols and an increasing emphasis on story and character development.
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Developers conference reveals the brains behind the games

The GDC, held this year in February in San Francisco, isn’t a trade show and any attempts by corporations to turn it into a forum for promoting products should be resisted.
Trigger Happy

The return of Turok, a Native American comic-book hero

Propaganda Games was formed three years ago by a group of former Electronic Arts staffers. Within months, it was acquired by Buena Vista Games, now Disney Interactive Studios. In an interview with the Georgia Straight at Propaganda’s Vancouver offices, general manager and vice president Josh Holmes said the company had been working on an original concept for a third-person action game, but scrapped it when it won the right to develop the new Turok video game for Touchstone, a Disney brand.
Trigger Happy

The Game Developers Choice Awards nominations are in but something’s amiss

The shortlist for the Game Developers Choice Awards has one key omission for game of the year—and one choice that doesn’t belong
Trigger Happy

Canadian game developers reach next level

Talented Canadians always make me proud. Feist is a breakout pop success. Sidney Crosby is a phenomenon and an ambassador for the game of hockey. Sarah Polley and David Cronenberg are the toast of moviedom. And in the realm of video games, too, Canadians are being heralded for their creative works.
Trigger Happy

Canadian video gamers let down by Rock Band's bungled release

Canadian video-game rockers looking to make music with Rock Band over the holidays didn’t even get a lump of coal in their stocking. While the highly anticipated game was scheduled for release in North America on November 20 and appeared in the U.S. on that day, copies of the title didn’t start appearing on the shelves of Canadian retailers until December 21.
Trigger Happy

Vancouver designer makes flashy low-work, high-yield games

Gene Endrody stopped working at Radical Entertainment when the GoogleAds money for Maid Marian and his other web-based Flash games exceeded his salary
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Blockbusters level up as video games

The big movies of the spring and summer may be gone from theatres, but now you can play Surf's Up, 300, Fantastic Four, Transformers, and Shrek the Third as video games
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35 video games to hype up the holidays

From Everyday Shooter to Stranglehold, it's an arsenal of new titles to spread some yuletide cheer
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What Halo 3 has done to gamers

In terms of gameplay, the smooth control scheme is back, so within minutes you'll have a good grip on moving Master Chief and firing weapons; some new firearms make the havoc more intense. There are also new vehicles–these are most fun when playing with friends, because while one of you drives, up to three others can operate the weapons mounted on the vehicle.
Trigger Happy

What Halo 3 has done to the industry

The main reason that the Halo games are able to straddle different cultural industries is that the characters and story are so complex and layered. Bungie Sudio’s Mike Zak told the Straight that the team worked to develop a "thorough fiction" for the game, even if this isn’t immediately apparent to the player
Trigger Happy

BioWare's space opera Mass Effect blasts off

This month, Edmonton's BioWare Corp. will release the highly anticipated Mass Effect video game. Set in a future where humans have conquered the final frontier, Mass Effect is an operatic space epic that sprawls across the Milky Way in a manner that would make George Lucas envious.
Trigger Happy

Canada plays ratings game its own way

As with movies, the rating a video game receives can keep it out of the hands of consumers.
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It's boom time for global gaming

The video-game business is global, so sometimes it seems like nobody ever sleeps.

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