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Grand Theft Auto IV is a gritty take on the American Dream

Grand Theft Auto IV is a choice.

You choose to play a game in which you take on the role of a violent protagonist in a crime-ridden city. You decide whether the protagonist has no remorse or is haunted by his past and his actions. You choose to follow the story that was created by the developers, or to explore an open virtual world. (And make no mistake, the game was created and intended for an adult audience; its Mature rating means it should not be played by anyone under the age of 17.)

GTA IV: What critics are saying

The gaming media have declared Grand Theft Auto IV the best game ever made. Metacritic has it scoring 99 out of 100, and some video-game outlets—including IGN, 1UP, GameSpy, GameDaily, and GameSpot—have given it perfect scores. But aside from “This game kicks ass” reviews, GTA IV is also stimulating critical discourse.

Writing on Feministing, one of the blog’s editors, Samhita Mukhopadhyay, questions the “blatant violence and misogyny displayed towards women” she saw in a trailer promoting the game. “It is no question that GTA is merely reflective of the bigger misogyny embedded in capitalist patriarchy, but the question is why is a game that depicts such violence towards women so popular?” she asks. Susannah Breslin, in part responding to Mukhopadhyay, says that any controversy about sex and violence in the game is “ridiculous, overblown, cockamamie”. On her blog Reverse Cowgirl, Breslin writes, “this whole moronic outcry against what is nothing but an unabashed and unashamed articulation of Man’s basest impulses run amok is nothing but hypocrisy.”

Meanwhile, in his Games Without Frontiers column, which appears on the Wired Web site, Clive Thompson calls the developers at Rockstar Games “adept satirists of American excess”. Georgia Institute of Technology professor Ian Bogost, an expert on and advocate of the serious games category, acknowledges the “clever signage and speech” that are hallmarks of the satire in the GTA games, but confesses in a post at Water Cooler Games that he’s not sure the latest game “cashes out its social critique in its model of the world rather than just in the skin it puts around it”.

Gus Mastrapa, reviewing the game for the Onion’s A.V. Club, finds that “Beneath all the gunfire there’s a heartbeat,” but anticipates that critics of GTA IV will not notice “the game’s delicate soul”.

With so many reactionary responses to Grand Theft Auto in the media, such intelligent discussion is welcome and deserved. Video games, like other cultural products such as films and books, benefit from these conversations, and raising the level of the discussion is a sign that video-game criticism is maturing along with the games themselves.

The latest title in the franchise created by Rockstar Games, this installment is also the greatest of the series.

Developed for the PlayStation 3 and Xbox 360, in many ways GTA IV is much like its predecessors. It has the same style of animation, satirical bent, and gangster-film aesthetic. With each GTA game, the Rockstar developers have refined the sandbox genre they popularized, and the changes they’ve introduced in the new game elevate it beyond its siblings.

The last GTA game, 2004’s San Andreas, sprawled over an entire unnamed state that was based on California. GTA IV has scaled back, limiting players to a city inspired by New York City. A wise decision, because while big can be better, San Andreas was too big for most players to explore fully. Gone—thankfully—are the role-playing elements that were introduced in the San Andreas edition. The driving and weapons controls have been tightened up in GTA IV too, and there is more chaos in the system, exemplified by the number of people and vehicles on the streets.

The story, written by Rockstar Games cofounder Dan Houser and writer Rupert Humphries, is similar to that of the other GTA games. It’s a dark, violent tale set in a seedy underworld populated by criminals and the morally questionable. You take on the persona of Niko Bellic, a Serb who has just arrived in Liberty City, presumably to start a new life. Niko may be escaping or searching, or maybe he’s doing both; you uncover his past as you play. Like the best gangster films—which is what this game is at its heart—GTA IV is an immigrant tale, a pointed comment on the myth of the American Dream. Niko finds work where he can get it, and due to his military experience becomes useful to a variety of criminal organizations, all of which keep in touch with him through phone calls and text messages during the game.

Along the way are the expected spoofs of American consumer culture, presented through radio and television stations you can listen to and watch, and even through the Internet, accessed by visiting the cybercafé Tw@.(Think on that for a second.) The background denizens of the city are spoofs of character clichés, from the strung-out junkie to the coke-addled banker, the sidewalk preacher to the vacuous member of the upper class.

The environment, inspired by the New York City of the ’70s and ’80s, re-creates four of the boroughs—Brooklyn (Broker), the Bronx (Bohan), Queens (Dukes), and Manhattan (Algonquin)—plus New Jersey (Alderney). It’s a dirty, sordid place that is made beautiful by the lighting and shading of the scenery artists.

The multiplayer capacity of the game can support up to 16 players and includes the entire game map, not simply a section of it. You can dive into a variety of combative and cooperative multiplayer game modes or step into Free Mode, which lets you and your friends explore the entire map together without worrying about goals or missions.

GTA IV is not, however, flawless. There are a few minor rendering and frame-rate glitches, and as for reports of the game crashing and freezing PS3s and Xbox 360s, I can attest that there is some truth to them. Despite repeated attempts to get the game running on my 60-gigabyte PS3, it kept freezing. I’ve had no problems with the Xbox 360 edition, however.

While it is true that the decisions you make as Niko have consequences, the story branching is limited to two possible endings, both of which hinge on a final, momentous choice. What you choose to do will stem from who your Niko has become. The cold realities of America, it seems, can either harden or ease a tortured soul.

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solocorps
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While Grand Theft Auto IV was setting sales records, it was also plagued with reports of the game hanging and freezing. Take-Two CEO Strauss Zelnick told media the game was "glitch free."

The next day, Rockstar released a patch for the PS3 version of the game.

The patch has got my PS3 GTA IV up and running again, which is nice.

I never did have problems with the Xbox 360 version of the game, but apparently some people are. No patch for them.

Not yet, anyway.
 
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