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Video games enter the third dimension

Killzone 3 will have an optional 3-D mode for gamers looking for an immersive experience.

By Blaine Kyllo,

James Cameron’s Avatar certainly got people talking. Released in three-dimensional versions last December, the Canadian director’s blockbuster film and its accompanying video game were part of the vanguard of what may be the next big thing.

No matter what you think about the 3-D revolution, this summer you’ll have plenty of opportunity to bring the 3-D gaming experience into your home, with a variety of hardware and software options.

How 3-D television works

In terms of watching 3-D TV, you can’t get away from those glasses. Not yet.

The technology, called stereoscopy, works by sending different visual signals to each of your eyes. Back in the early days of 3-D entertainment, the signals were differentiated by colour. That method, called anaglyph stereoscopy, is still used today, but a more sophisticated method employs polarized lenses to get your left and right eyes seeing scenes that have been captured from slightly different angles.

The 3-D–ready flatscreens use active-shutter glasses. Two 60-hertz signals are sent to the left eye, two to the right. It’s a more robust method of delivery, but the glasses are bulky because they need to receive transmissions from the set, and they must be powered.

But eyes—and brains—aren’t used to receiving different signals, and the dissonance causes some people to report feelings of dizziness or nausea while watching 3-D programs.

Most of the major television manufacturers now have 3-D–enabled models in stores. Samsung was the first to market in March, and Sony’s and Panasonic’s LCD and plasma flatscreens were released in June, just in time for the World Cup, which is being broadcast in 3-D in some markets.

Most 3-D TV sets carry the same manufacturer’s suggested retail price as last year’s premium models. “The price hasn’t changed,” Brent de Waal told the Georgia Straight in February at the Sony Style store in Pacific Centre. “What has changed is what you get for that price.”

On that day, de Waal, a training supervisor for Sony Canada, was demonstrating his company’s 3-D Bravia models for the media. He said he expects the first 3-D customers to be people like cinephiles and hard-core video gamers. Sony has already updated its PlayStation 3 consoles to enable them to run games created for 3-D televisions, and in July a firmware upgrade will allow the PS3 to play 3-D films.

At the Electronic Entertainment Expo in mid-June, Sony Computer Entertainment group CEO Kazuo Hirai said that Sony is “the only company that provides an end-to-end ecosystem of that [the 3-D] experience”.

In addition to pushing the delivery end of the 3-D pipeline with its televisions and the PS3, Sony is also innovating on the other end. The 3-D effect is created by sending two different visual signals to your eyes. Avatar was filmed using a dual-lens camera, but Sony has developed a single-lens camera that uses mirrors to send images to two sensors.

De Waal explained that with the creation of the Sony 3D Technology Center at Sony Pictures Studios in Culver City, California, the company is helping producers and directors learn how to properly make 3-D content using its technology. “3-D done badly is when you have problems,” he said.

Video games, which primarily render images with virtual cameras—it’s all done on computers—can more easily generate two video signals. It’s not quite as simple as clicking a mouse, but almost. That’s why with games like Gran Turismo 5, which has been in development for years but is finally shipping on November 2, Sony was able to commit to releasing a 3-D version without having to rebuild the entire game.

At E3, 3-D was touted by some industry players, Sony being one, as the future of gaming. There is a long list of games being developed for release in stereoscopic 3-D. While Sony Computer Entertainment games are being made to work only on 3-D televisions—while players wear active-shutter glasses—most 3-D games being released by third-party publishers in the near future will require the use of polarized glasses.

Except, that is, for those being developed for Nintendo’s 3DS. Unveiled at E3, the handheld device is notable for its top 3.5-inch screen, which is able to display 3-D images without the need for special glasses. And game developers—23 were named at E3—are queuing up to release games for the portable system, which is expected to be released in 2011.

Games coming for the 3DS range from Nintendo’s own Nintendogs + Cats, Kid Icarus: Uprising, and Mario Kart to editions of franchises such as Activision’s DJ Hero, Capcom’s Resident Evil, Konami’s Metal Gear Solid, Ubisoft’s Tom Clancy games, and Warner Bros.’ Batman and Lego series.

Comments

Kevin
Nintendo unveils 3DS and quickly follows-up with a statement about dangers to children under 7 playing with the company’s new portable gamer. Samsung releases a line of 3D HDTVs then issues a warning about its potential health risk to certain viewers. What they haven’t told you is that these warnings come after years of industry spin and cover ups. The truth is that prolonged viewing of 3D video may be even more harmful than the consumer electronics industry wants you to know.

Before you bring a 3D HDTV into your house or let a child under seven play with a brand new Nintendo 3DS, you need to understand the fragile development of an aspect of human vision called stereopsis.

http://www.audioholics.com/news/editorials/warning-3d-video-hazardous-to...
 
 
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