The surviving remnants of Sea Lion House stand only a few feet
apart in the Great Hall at the Museum of Anthropology. A big arch
carved with stylized sea lions still faces an ancestral-figure
house post and a ceremonial bench held up by grimacing slaves,
but the confines of the glassed-in space have made it impossible
for curators to keep the correct distance between them. What's
been lost is context, the way these impressive pieces of
structural art once fit into a giant Kwakwaka'wakw longhouse that
stood on the shore of Quatsino Sound on northern Vancouver
Island.
That's where a hand-held gizmo called the VUEguide comes in.
As you stand before the artifacts, you can use a stylus to tap an
option on the touch-sensitive screen, and in seconds a 3-D
animation "rebuilds" the longhouse, showing the exhibit pieces in
their original interior positions at opposite ends of a massive
wooden structure. More taps rotate the image for 360-degree
views. Another tap, and the device (an earpiece is attached)
delivers a narrated two-minute clip featuring archival images of
the remains in their original locations, plus a map of the West
Coast to pinpoint the place of origin.
This mobile, multimedia museum guide was developed by Ubiquity
Interactive, a Granville Island-based company. Available to the
public starting May 17, the VUEguide will be the first permanent
installation of such cutting-edge technology in a Canadian
museum, and one of the pioneering projects of its kind in the
world. With a grant from Telefilm Canada's New Media Fund,
Ubiquity principals Leora Kornfeld and Lars Meyer created
software and portable units that allow visitors to get
individualized, in-depth information about more than 100 of the
MOA's major artifacts. Through 39 strategically placed infrared
sensors, the wireless device constantly locates its users and
their sightlines, and offers relevant content choices.
"It's an ideal mechanism for the kind of information we have
wanted to get across for a long time, but haven't been able to,"
explains Jennifer Webb, the museum's communications manager, who
shepherded the project. Visitors, Webb adds during an interview
in the Great Hall, have long clamoured for more background about
the totem poles, bentwood boxes, and other permanent displays.
"Architecturally it's very difficult to put up a sign wherever
you want, because the building is so aesthetically pure. This
device brings all the contextual information to the visitor on
the spot, providing all the stuff you could never get on a
label."
Volunteers give daily guided tours at the MOA, but the 20
VUEguides (they rent for $5) will let visitors silently pursue
their personal interests at any time, at their own pace, and in
their own order. Webb hopes to increase the number soon, to
accommodate schools and other groups. Users can also message each
other, bookmark content to call up later on the museum's Web
site, and type questions for staff on a pop-up on-screen
keyboard. Although the video-game generation should be in its
element, Meyer emphasizes that the gadget is easy to use: "People
do not have to exercise super-nimble Nintendo thumbs."
Besides explaining and contextualizing each artifact, the
VUEguide offers mini-documentaries on related topics ranging from
oral culture to traditional totem pole-raising technique. The
content includes rare footage unearthed from the CBC Television
archives, of potlatches and of interviews with the late Haida
artist Bill Reid dating from 1956 and 1961. The research team,
which included MOA curators Bill McLennan and Karen Duffek, also
sourced hundreds of historic photos for the visuals.
The multimedia format allows incredibly quick insights, such
as the 30-second virtual reconstruction of Sea Lion House.
Another good example is an explanation of figures on a carved
argillite platter displayed in the museum's rotunda. Because the
multilayered animal shapes are hard for uninitiated viewers to
distinguish, an animated sequence highlights and enlarges
portions of the design-such as the killer whale's blowhole, tail
flukes, and dorsal fin-along with a narration. It's a shortcut
into the complicated vocabulary of Haida art that dispenses with
diagrams and explanatory tomes.
If there's any drawback, it's that the technology may be too
effective. Last month at the museum, Kornfeld gave a demo to
hundreds of international industry professionals. She recalls
that a rep from San Francisco's Museum of Modern Art commented:
"You're giving me PBS-quality documentaries when I'm standing in
front of this 100-year-old totem pole, and it's making me look at
the screen, not the totem pole."
The team accepts this challenge to build in reasons for
viewers to look back and forth between the technology and the
objects. "We want to break the mould here," says Webb, arguing
that the VUEguide gives people more choice about how to
experience the collection. "As a museum, we run up against
stereotypes, such as being a dusty place filled with the past.
This is a good physical manifestation of how we want to present
ourselves. We have to keep up, but we prefer to keep ahead."