Frosty Beer is a frustratingly pointless iPhone game

Do you pride yourself on the perfect beer pour?

If so, Frosty Beer may be the free iPhone and iPad game for you. Released earlier this month, the Vancouver-made game is all about that.

No really, that's all it's about. You fill mugs of beer by tapping on your touchscreen, and if they're not perfect—game over and start again.

With its retro, eight-bit graphics and high difficulty level, Frosty Beer is, as the developers say, maddening to play. In a couple minutes of trying, I wasn't able to pour two in a row.

Frosty Pop: well, you get the idea.

Frosty Pop Corps is the local studio claiming responsibility for Frosty Beer. As their name suggests, they also have game called Frosty Pop for soft drinkers.

Comments (3) Add New Comment
Tom Schulz
My high score is 20, and I am pretty pathetic. How did you do @ Super Hexagon, or Flappy Birds, or any of these 'fast fail' games ?
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Scott Ferguson
My son has gotten as high as 53! I suspect it's a generational thing. My best is 17. Seems the kids have it all figured out.
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Faisal Sethi
Stephen,

Thanks for the review! It's been an interesting social experiment. What appears to be impossible and pointless for some, is merely challenging and engaging for others.

There was an article written at Game Skinny about getting mad when playing these types of games. Then argument was that there is a basic intrinsic perseverance in our nature that is activated when we play these types of games, and that this is actually a good thing.

From a personal point of view, I am a child of the 80's. Frosty Beer and Frosty Pop are very much influenced by the simple and difficult gameplay of my childhood. Think games like Tapper, Defender and so on. Many modern platform games I find to be bloated, complicated, and often lack any whimsical nuisance or charm. Obviously, subjective preference, of course.

Frosty Beer and Frosty Pop were specifically developed for the standing-and-waiting-in-line genre of games and apps, games that take very little time and thought to play, but can occupy the (sometimes)benign time we spend "waiting".

This seemingly feeds into a culture of isolation that most of our mobile contact is predicated on. Depending on context, this can be a bad thing or a good thing.

Anyways, many thanks again. I look forward to sharing our next game with you. And I can assure, it's a departure from our current games and far less "pointless".

Cheers!
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