Games

United Front Games’ Sleeping Dogs announced by Square Enix

United Front Games’ Sleeping Dogs announced by Square Enix

By Blaine Kyllo | February 8, 2012
It wasn’t too long ago that it was known as True Crime: Hong Kong.
Layoffs at EA Canada studio in Burnaby attributed to "digital transformation"

Layoffs at EA Canada studio in Burnaby attributed to "digital transformation"

By Blaine Kyllo | February 3, 2012
Electronic Arts is forging ahead with its transition to the online and digital space.
Vancouver Film School’s Game Design Expo mixes it up

Vancouver Film School’s Game Design Expo mixes it up

By Blaine Kyllo | January 18, 2012
In its sixth year, the Vancouver Film School’s Game Design Expo has changed to reflect the shifts in the video-game industry.
Behind the glory of The Elder Scrolls V: Skyrim's Radiant Story

Behind the glory of The Elder Scrolls V: Skyrim's Radiant Story

By Blaine Kyllo | January 18, 2012
Radiant Story is a new mechanic that enables Skyrim to create quests that are specific to the particular context of a player’s game.
Fun games to load onto your new smartphone or tablet

Fun games to load onto your new smartphone or tablet

By Blaine Kyllo | January 6, 2012
Here are some recently released mobile games that you might want to consider.
Bastion, Portal 2, Skyrim among multiple finalists for Game Developers Choice Awards

Bastion, Portal 2, Skyrim among multiple finalists for Game Developers Choice Awards

By Blaine Kyllo | January 5, 2012
An action brawler, a platform puzzler, and a fantasy role-playing game each received five nominations for the 12th annual Game Developers Choice Awards.
Vancouver’s Tiny Speck re-imagines Glitch

Vancouver’s Tiny Speck re-imagines Glitch

By Blaine Kyllo | January 3, 2012
It’s not every day that a video game gets released to market and then recalled. But that’s exactly what happened with Glitch.
Keita Takahashi brings emotion to Tiny Speck’s Glitch

Keita Takahashi brings emotion to Tiny Speck’s Glitch

By Blaine Kyllo | January 3, 2012
Stewart Butterfield raised some eyebrows when he hired Keita Takahashi to join Tiny Speck.
Third annual Canadian Videogame Awards to be handed out in Vancouver

Third annual Canadian Videogame Awards to be handed out in Vancouver

By Stephen Hui | December 19, 2011
The finalists will be announced on March 1, 2012, and that’s when public voting for Game of the Year will open.
Star Wars: The Old Republic lives up to its cinematic predecessors

Star Wars: The Old Republic lives up to its cinematic predecessors

By Blaine Kyllo | December 14, 2011
Set in the Star Wars universe, long before the events of the movies, The Old Republic features quests and involves the long-told tale of the battle between light and dark, between the Jedi and the Sith.
BioWare sets aim high with Star Wars: The Old Republic

BioWare sets aim high with Star Wars: The Old Republic

By Blaine Kyllo | December 14, 2011
Greg Zeschuk is confident about the new Star Wars video game.
It’s tough to choose between Super Mario 3D Land and Mario Kart 7

It’s tough to choose between Super Mario 3D Land and Mario Kart 7

By Blaine Kyllo | December 1, 2011
Owners of Nintendo 3DS handheld video-game systems have a hard choice to make this holiday season.
Microsoft opening video game studio in Victoria

Microsoft opening video game studio in Victoria

By Blaine Kyllo | December 1, 2011
Edo De Martin and Chris Robertson will run Microsoft Studios Victoria, which opens in January 2012.
When unwrapped, these video games leap into action

When unwrapped, these video games leap into action

By Blaine Kyllo | December 1, 2011
There’s been something of a bumper crop in the video-game industry this year, so you shouldn’t have difficulty finding the right title for the gamer in your life.
Return of Zelda, Call of Duty, and Assassin’s Creed cause for joy

Return of Zelda, Call of Duty, and Assassin’s Creed cause for joy

By Blaine Kyllo | November 22, 2011
Skyward Sword isn’t the first Zelda title to make use of the Wii’s motion controls, but never before have swinging a sword, firing a slingshot, and raising a shield felt so natural.