Ergonomy optimization

Trigger Happy

Trigger Happy

Grand Theft Auto IV is the big prize for EA
Games put poetry into running and gunning
First-person shooters leap up to new levels
Developers conference reveals the brains behind the games
jPod reflects real-world
Canadian game developers reach next level
Summer
At EA, cool ideas find a way

Grand Theft Auto IV is a gritty take on the American Dream

By Blaine Kyllo
Grand Theft Auto IV is a choice.

Grand Theft Auto IV is the big prize for EA

By Blaine Kyllo
Although the game is expected to generate record-breaking sales, the real battle has gone on behind the scenes, with Electronic Arts eager to acquire Rockstar Games, GTA IV's publisher.

Grand Theft Auto IV lives up to the hype

By Jon Cranny
Grand Theft Auto IV is finally out. Gamers can put down the TV remote, grab a controller, and step into a digital underworld of mayhem.

Ubisoft finds a path to get Lost gameplay right

By Blaine Kyllo
Finding a way to translate a story from one medium to another is tough enough, but how exactly do you go about transforming one of television’s biggest—and most secretive—shows into a video game? “It was a daunting task,” admitted Kevin Shortt, lead script writer and story designer on Lost: Via Domus. The game was published by Ubisoft and developed in its Montreal studio.

Games put poetry into running and gunning

By Blaine Kyllo
Recent game releases let you find your fortune with Francis Drake, answer the call of duty, or become either a medieval assassin or rakish cop.

First-person shooters leap up to new levels

By Blaine Kyllo
2007 was a groundbreaking year for first-person shooters, due in part to the processing power of the next-generation consols and an increasing emphasis on story and character development.

Developers conference reveals the brains behind the games

By Blaine Kyllo
The GDC, held this year in February in San Francisco, isn’t a trade show and any attempts by corporations to turn it into a forum for promoting products should be resisted.

The return of Turok, a Native American comic-book hero

By Blaine Kyllo
Propaganda Games was formed three years ago by a group of former Electronic Arts staffers. Within months, it was acquired by Buena Vista Games, now Disney Interactive Studios. In an interview with the Georgia Straight at Propaganda’s Vancouver offices, general manager and vice president Josh Holmes said the company had been working on an original concept for a third-person action game, but scrapped it when it won the right to develop the new Turok video game for Touchstone, a Disney brand.

The Game Developers Choice Awards nominations are in but something’s amiss

By Blaine Kyllo
The shortlist for the Game Developers Choice Awards has one key omission for game of the year—and one choice that doesn’t belong
Television

jPod reflects real-world

By Blaine Kyllo
Douglas Coupland’s 2006 novel jPod concerns the lives of a group of Vancouver twentysomethings working at a video-game developer called Neotronic Arts. It’s a thinly veiled reference to Electronic Arts (EA), in the same way that Microsoft was the model for the monolithic corporation in Microserfs.

Canadian game developers reach next level

By Blaine Kyllo
Talented Canadians always make me proud. Feist is a breakout pop success. Sidney Crosby is a phenomenon and an ambassador for the game of hockey. Sarah Polley and David Cronenberg are the toast of moviedom. And in the realm of video games, too, Canadians are being heralded for their creative works.

Canadian video gamers let down by Rock Band's bungled release

By Blaine Kyllo
Canadian video-game rockers looking to make music with Rock Band over the holidays didn’t even get a lump of coal in their stocking. While the highly anticipated game was scheduled for release in North America on November 20 and appeared in the U.S. on that day, copies of the title didn’t start appearing on the shelves of Canadian retailers until December 21.

Vancouver designer makes flashy low-work, high-yield games

By Blaine Kyllo
Gene Endrody stopped working at Radical Entertainment when the GoogleAds money for Maid Marian and his other web-based Flash games exceeded his salary

Blockbusters level up as video games

By Blaine Kyllo
The big movies of the spring and summer may be gone from theatres, but now you can play Surf's Up, 300, Fantastic Four, Transformers, and Shrek the Third as video games

35 video games to hype up the holidays

By Blaine Kyllo
From Everyday Shooter to Stranglehold, it's an arsenal of new titles to spread some yuletide cheer