Resident Evil 6 strikes new audience

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Lots of people have been talking about the latest zombie apocalypse game from Capcom. As the most recent chapter in a storied franchise, Resident Evil 6 deserves the attention. Capcom might wish more of the attention was positive, but the developers made a decision to change aspects of how the game played, and for better or worse they’re finding out what fans think of the modifications.

So many gamers have a history with Resident Evil. I’ve been known to complain about the controls in some recent games, believing them to be a throwback to a time when control schemes were limited by the processing power of the gaming hardware. In my short time with the game, I’ve seen the influence of Capcom Vancouver’s Dead Rising games in that the environments are more expansive, the number of enemies on screen at any given time much greater than with previous Resident Evil games.

There are also more action sequences when all players need to do is click the correct button at the correct time. In these moments, players have little control over the action of their characters and no choice in the decisions being made.

We can assume that new, younger gamers have different expectations. And the developers of RE6 are on the record as saying that they wanted to make changes to the franchise so it would appeal to a broader audience than the 30-year-old and older fans of the classic game Resident Evil, released in 1996 for the PlayStation, and 2005’s Resident Evil 4.

So, leaving aside the mostly negative reviews—a couple of balanced articles include Scott Jones’s on in the Gameological Society and Evan Narcisse’s on Kotaku—I wanted to find out what a player with no history with the franchise would think of the latest game in the series.

So I found a play tester to help me. Liam is a 12-year-old who has an Xbox 360 and is very familiar with the PS3 and Wii consoles.

I asked Liam’s parents for permission to introduce him to RE6 in a two-hour session. The game is rated mature, for adults only, but as with many kids his age, he’s already playing many M-rated games. The ESRB ratings are to guide parental decisions; Liam’s parents believe him to be sophisticated enough—and after spending some time with him, I agree—that he can play some games with violent imagery.

Lately, Liam has been playing Borderlands 2 and Skyrim. He’s played Fallout 3 and Call of Duty: Modern Warfare 3, and horror games like Dead Island and the shooter series F.E.A.R. He’s also plays sports games like FIFA and NHL, and considers the Lego games to be favourites.

He was clearly familiar with Resident Evil as a franchise, even if he hadn’t played a game in the series before. When asked about his expectations for RE6, he said it would be a game in which his character would be trying to find a cure for a zombie apocalypse, helping other people to survive. He also said that he figured he’d be playing a shooter.

Liam’s expectations indicated his inexperience with the Resident Evil games. Previously, they haven’t been shooters, where ammunition is plentiful and the objective is to shoot as much as possible. Resident Evil games have been about inventory management and squandering supplies. Player movement and perspective has been restricted. These are among the things that have been changed in RE6.

As with most 12-year-olds with lots of gaming experience, Liam had no trouble figuring out the basic controls and getting through the initial tutorial section of the game. He also figured out how to combine items in his inventory, something that is important in the Resident Evil games. I assumed Liam found this instinctive because of his experience playing Skyrim, which allows for a similar kind of item combination.

But at first, Liam was not exploring the environment searching for essential ammunition or health-boosting herbs. At the end of the session, he explained that he hadn’t thought there was a need to explore. But when he ran out of ammunition for his weapons, he changed his tactics.

Overall, RE6 was a “cool game, with lots of twists and turns”, said Liam. “The flashbacks are cool for people who don’t know the game, to get more of the story.”

Combat, said Liam, was moderately difficult. He found the melee combat to be “glitchy and hard” but enjoyed playing the game, giving it a 9 out of 10. “If they make a RE7 I’ll probably buy it,” he said.

Despite some of the criticisms, it seems, Capcom’s desire to find a new audience for its Resident Evil franchise may not be so far off the mark.

Comments (4) Add New Comment
Jordan brown
Okay... I see what you are doing here by trying to look at it from another view, but most of their fan base is older people. So, they need to be able to please those dedicated gamers, while also appealing to the children of today in order to get new customers later, which is something they didn't do. Most fans of Resident Evil weren't happy with the game, and gaining a few new kids, while losing your real fan base isn't a good business plan. Apart from my personal view of economics, I feel like wasn't well made. Good graphics, sure. Decent controls too. But, it fell short on re-play value and with the fact that the game just had too many times where the pacing and the story itself wasn't good. I mean, really, the part where the Ustanak is jumping back and forth between the never ending army of helicopters? That's ridiculous. Mainly, it's just sad that they lied to all their fans when they said it was a horror game. It's not. It just isn't. It's constantly running from instant kill situations, while shooting anything else that gets in your way. And, yes, you always shoot in Resident Evil, but horror isn't machine gun fights. Resident Evil 4 was great, even with the more action packed play style because the scenery and the enemies still intimidated. Who wants to get hit with a pitch fork? Or a ball and chain for that matter? Yes, they had crossbows, but I think the jump to real guns just makes it lose any scare that's left. Colorful masks and machine guns screams Army of Two, not horror game about the zombie apocalypse. But my biggest point is exactly what I just said. Resident Evil is a horror experience about the possible ZOMBIE APOCALYPSE. If the game was just about a few characters all in Tall Oaks trying to escape with the same exact play style, but with more of an open city exploratory approach, where your goal was to stop that outbreak and where all the mutations happened from the base zombies themselves, then I think it could have been 5 times better. What good is 4 campaigns if they are all linear as hell? You still get bored of them after a few runs and never pick the game up again. I played everything there was to play and hated most of it. Chris' campaign was okay, but got boring and repetitive. Jake was stupid. Ustanak had too many times where he killed you instantly, and the player should never be FORCED to run and hide or die. You should be influenced to choose to do those things. The part where you have to hide in the boxes because he has moths that could detect you and if they did Ustanak runs over and instantly kills you, was nothing short of stupid. No other word even describes it! MOTHS? And why is he killing you when he finds you in the end and just captures you ANYWAY? Why not just make it so that he catches you faster and there is a reward for reaching the end undetected? Then Ada's campaign was okay, but not memorable at all. Mostly just redoing parts and watching cut scenes. No where near as well made as separate ways from re4. Then Leon's was the only one I even gave a second play at. But honestly, the zombie outbreak in Tall Oaks was much less fun the second time around when I knew 100% that every moment would play exactly the same. Why even bother playing? It's like watching a movie over again the second you finish it. You get nothing new out of it and there is nothing to explore or do differently. You can't even play again to try and speed run like RE 1 - 3. The whole game is just a straight line. I felt like it was just a step up from an on rail shooter. Every important moment in the entire game happened in a cut scene where you had to just watch. What ever happened to the mystery of Resident Evil? These last 2 games literally beat themselves. Just by walking straight you guarantee that you will eventually solve the huge mystery. It's just... boring. You can entertain 12 year olds all you want but you'll never make a great game by just planning a few set pieces for a person to walk through.
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Rating: -1
John L
I have every resident evil game (I even got a Gamecube just to play the remake of the original and Resident Evil 0. I've been a massive fan of the series since it started, and they're probably my favourite games ever. When I read the reviews of Resident Evil 6 before buying it, everyone was saying it was terrible and giving it like 60%. I was thinking, can it be that bad? I know what people are saying when they say they preferred the old games because so did I, but Resi 4 and 5 were great games too. I have now completed all of Resi 6's campaigns apart from Ada's, and I can now say that all of the negative reviews are absolute BULLSH*T! It's a great game! Not as scary as the originals, but I have grown to love the characters of the series so I really enjoyed playing as Leon and Chris. I would've liked to have seen a few of the old creatures, like Hunters and maybe a Tyrant or 2, but on the whole it was great. Ustanak is awesome (blatantly copying Nemesis but who cares). If they now remade the originals with Resi 6's gameplay and graphics, I think they would make huge sales again.
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Tevin
Well, I think this was a fine idea of Capcom and shows that they were thinking outside of the box. Capcom has pulled all straws with the latest allliteration of the Resident Evil Series. A lot might find this game to be weird of different and others will argue it's a mindless shooter. In my opinion I find this one of the best titles for 2012. Resident Evil 6 has mutated in to a action game with little scares but adds a suspense feeling. All 4 campaigns have there own feel. And people might like Leons more than the others or find that they like Chris campaign better, I personally enjoyed Jakes the most. Out of all the characters, Jake and Sherry seemed the most relatable and believable. Jake is a hard ass and Sherry is that sweet woman who wants nothing more but to save the world. If you are a fan of past Resident Evils you will be proud to see returning characters and how they grew from time. I was 6 when Resident Evil 2 came out. And I literally feel like I grew up with Sherry Birkin, which is weird since she was only in Resident Evil 2 and remakes of there own rights. Capcoms character stick with you through time. Which is something a lot of games lack, unforgettable characters, Each character is different in their own way. Some may same Helena Harper, who is Leons partner in crime, is one of the most uneccessary characters in the series and one of the most boring at that. Others will say she is one of the best or there favorite characters in the series. The point is everyone will like something about this game if they deny it or not. It is a great game and in general a well put together game. They only thing I dislike about this game are easy fixes, for me it was not having the choice of alternate costumes in story mode and not getting an infinite rocket launcher. Easy fixes if Capcom has DLC or just listens to fans. Everything Else I have loved, this game has the best story of a Resident Evil to date. Nice endings for characters. And last but not least a generally fun, ass-kicking game. I like to see new people play and enjoy it, even if it was a little kid. My comment turned into a full out review but hey, I love this game, what can I say.
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JuanRMj
Resident Evil 6 is a great quality game, with the same flavour & twists of RE5, but with better improved gameplay. Do I miss weapon upgrades, buy ammo and other stuff?, yes I do, but do I miss the times of Resident Evil 4? No I don't, but if Capcom remakes of all the previous games to the 5 with the gameplay and graphics of the 6, I would buy it all!!!
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